Quick Start

A general introduction for the DirectX 11 Grass Shader

Create a grass material

  1. In the project window, navigate to the folder where you want to create your grass material.

  2. Right click > Create > Material

  3. Select the shader: Stix Games / Grass or Stix Games / Grass Forward Only

Render the grass on your custom mesh of Unity terrain

  1. Select your floor object. This can be a custom mesh or a Unity terrain, the process is the same. Make sure you have selected the object with the Mesh Filter or Terrain component.

  2. Add Component: Stix Games > General > Nature Mesh Filter

  3. Add Component: Stix Games > General > Grass Renderer

  4. Select your grass material in the Grass Renderers Material Field

  5. Configure all settings to your liking

Customize you material

Now it's all about what you want to create. Check the Material Settings page, read tooltips, and try playing around with the material. The various settings can drastically change the looks and performance impact of your grass.

If you ever get stuck, come back to this documentation, check the Performance Optimization guide, or contact me via my support email, the contact form, or Discord!

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