Stix Games Documentation
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DirectX 11 Grass Shader
DirectX 11 Grass Shader
  • General
    • DirectX 11 Grass Shader
    • Quick Start
    • Grass Renderer Components
      • Nature Mesh Filter
      • Grass Renderer
    • Material Settings
      • Shader Variants
      • Performance Settings
      • Visual Settings
  • Advanced Features
    • Grass Painter
    • Interaction System
    • CPU Fallback
      • How-To: Set up the grass fallback component
      • Texture Atlas Renderer Settings
      • Grass Fallback Renderer
    • Grass Texture Atlas Templates
    • Global Shader Variables
  • Guides
    • Performance Optimization
    • Improve Visuals
    • Fix Visual Artifacts
    • Virtual Reality
    • Render Pipelines
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  • Universal Render Pipeline
  • High-Definition Render Pipeline

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  1. Guides

Render Pipelines

Universal Render Pipeline

Switching to URP is very straight forward. Simply select your grass material and change the shader to Stix Games / Grass URP.

High-Definition Render Pipeline

HDRP is not supported yet. There is already some code, but it doesn't do anything remotely correct at the moment.

PreviousVirtual Reality

Last updated 7 months ago

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