Global Shader Variables
You can use global shader variables to change all materials at once. This can be helpful for creating in-game graphics settings.
Global Shader Variables stay changed when you exit Play Mode!
The following table contains the currently supported global shader variables.
Shader Variable
Description
_GlobalTargetDensityMultiplier
Gets multiplied with the Target Density of each grass material. Since Target Density is higher when the number is smaller (for historical reasons), be careful: A multiplier above 1 reduces the density, while a multiplier below 1 increases it.
Last updated