> For the complete documentation index, see [llms.txt](https://docs.stixgames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.stixgames.com/general/material-settings.md).

# Material Settings

{% embed url="<https://youtu.be/kiMk--uVFFI>" %}
A general introduction for the DirectX 11 Grass Shader
{% endembed %}

This section will walk though the material settings, which includes most visual and performance related options of the asset.

## Shader Versions

* `Stix Games / Grass`: The regular grass shader with all its features
* `Stix Games / Grass Forward Only`: Like the regular grass, but deferred shading is disabled. Use this to enable all lighting features in deferred rendering. Be aware that this might cause performance loss.

## Shader Settings

Material settings for the DirectX 11 Grass Shader can be categorized in the following categories

* [Shader Variants](/general/material-settings/shader-variants.md): Settings that change the general behavior of the shader.
* [Performance Settings](/general/material-settings/performance-settings.md): Settings that change the density and level of detail of the grass. They have a high impact on performance.
* [Visual Settings](/general/material-settings/visual-settings.md): Settings that change how the grass looks. They generally have a low impact on performance.

{% hint style="warning" %}
This documentation is meant as a general overview of the concepts used in the shader, if you want to know what a specific setting does, look at its tooltip for more information.
{% endhint %}
