Visual Settings
Visual settings have minor to no performance impact. They primarily influence the appearance of your material.
Grass Floor Color
These settings can be used to blend the grass into the floor. The mesh filter can automatically set both materials, however, this requires a unique material per mesh, or the different mesh filters will interfere with each other.
Wind settings
Changes the global wind. If you want to have wind areas or dynamic wind, you should disable global wind and use the interaction system instead.
Base Textures
Textures that influence the grass material over the whole mesh, can change the color, height, base displacement (for example for crop circles, although using the interaction system instead would be recommended), and grass density.
Grass types
These settings define the look of each grass type. Check the tooltips for more information on each setting. Most of them are either obvious, like main texture, height, and width, or are equivalent to Unity's PBR materials, like color, specular color, and smoothness.
Softness
The softness setting defines how easy it is to interact with the grass type. A low softness will make the grass stiff and for example sway less in the wind.
Subsurface Scattering
Texture atlas settings
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