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Text Animations for UI Toolkit
Text Animations for UI Toolkit
  • Text Animations for UI Toolkit
  • Getting Started
  • Animated Visual Elements
  • Text Animation Settings
  • USS Properties
  • Templates
  • Performance Optimization Guide
  • Animations
    • Built-in Animations
    • Custom Animations
  • Typewriting
    • Built-in Text Appearance / Vanishing Animations
    • Typewriter Animation Settings
    • Typewriter Control Tags
  • Events
    • Events
    • Built-in Event Handlers
    • Custom Events
  • C# Extensions
    • Custom C# Animations
    • Custom Event Handlers
  • Technical Details
    • Limitations
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Text Animation Settings

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Last updated 5 months ago

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Check the tooltips for each setting for more information.

Text Animation Settings can be used to customize your animated text. Create a new Text Animation Settings object by right-clicking in your project folder, then Create > Stix Games > Text Animations for UI Toolkit > Text Animation Settings. Then add the new object to your animated text element in UI builder.

Make sure to add your Text Animation Settings to all your animated text elements in UI Builder, or the settings won't have any effect.

Changing Text Animation Settings at runtime

It's possible to change animation settings at runtime, but some of the settings may not update unless you regenerate your text, i.e. by changing text on your animated text element.

A settings object was set in UI Builder. The Text Animation Settings will be used for this object.