> For the complete documentation index, see [llms.txt](https://docs.stixgames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.stixgames.com/text-animations/text-animation-settings.md).

# Text Animation Settings

<figure><img src="/files/LG9DNurpXhj6Ijb4xs17" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Check the tooltips for each setting for more information.
{% endhint %}

*Text Animation Settings* can be used to customize your animated text. Create a new *Text Animation Settings* object by right-clicking in your project folder, then `Create > Stix Games > Text Animations for UI Toolkit > Text Animation Settings`. Then add the new object to your animated text element in UI builder.

{% hint style="warning" %}
Make sure to add your Text Animation Settings to all your animated text elements in UI Builder, or the settings won't have any effect.
{% endhint %}

<figure><img src="/files/u6dHCl5lJRWtspaYFS9G" alt=""><figcaption><p>A settings object was set in UI Builder. The Text Animation Settings will be used for this object.</p></figcaption></figure>

## Changing Text Animation Settings at runtime

It's possible to change animation settings at runtime, but some of the settings may not update unless you regenerate your text, i.e. by changing `text` on your animated text element.
