> For the complete documentation index, see [llms.txt](https://docs.stixgames.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.stixgames.com/text-animations/text-animation-settings.md).

# Text Animation Settings

<figure><img src="https://101455922-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FsXRHzPpSiweEUfocjZwl%2Fuploads%2Fpv1ce2P8nCKPmSoRu5G4%2FText%20Animation%20Settings.png?alt=media&amp;token=d5e6ed49-cbe7-4ed6-bcf3-5d79fded176f" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Check the tooltips for each setting for more information.
{% endhint %}

*Text Animation Settings* can be used to customize your animated text. Create a new *Text Animation Settings* object by right-clicking in your project folder, then `Create > Stix Games > Text Animations for UI Toolkit > Text Animation Settings`. Then add the new object to your animated text element in UI builder.

{% hint style="warning" %}
Make sure to add your Text Animation Settings to all your animated text elements in UI Builder, or the settings won't have any effect.
{% endhint %}

<figure><img src="https://101455922-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FsXRHzPpSiweEUfocjZwl%2Fuploads%2Fj1LH686cMAZhMYWNzAVs%2Fimage.png?alt=media&amp;token=25b0f7ef-64df-4607-96c3-4e6ce6c3e7fd" alt=""><figcaption><p>A settings object was set in UI Builder. The Text Animation Settings will be used for this object.</p></figcaption></figure>

## Changing Text Animation Settings at runtime

It's possible to change animation settings at runtime, but some of the settings may not update unless you regenerate your text, i.e. by changing `text` on your animated text element.
