Built-in Event Handlers
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Use this component to create sound effects based on your animated text with the Unity default Audio Source. The component receives letter appearance events from the animated text and selects sound effects from a list of sounds.
To avoid too many sounds being played, use the Min Time Between Sounds
option.
The Animation Text Events component is an easy way to interface text animations with your code. Unity Events are triggered whenever a text animation event is received. It also includes filtering options, like limiting the time between letter appearance events.
Check out Custom Event Handlers if you want to create your own event handler.
Do you have a use case you think should be included as a built-in component? Maybe you need third-party integration with FMOD or something similar? Contact me via the contact form, or join my Discord and I'll try my best to help you!