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Text Animations for UI Toolkit
Text Animations for UI Toolkit
  • Text Animations for UI Toolkit
  • Getting Started
  • Animated Visual Elements
  • Text Animation Settings
  • USS Properties
  • Templates
  • Performance Optimization Guide
  • Animations
    • Built-in Animations
    • Custom Animations
  • Typewriting
    • Built-in Text Appearance / Vanishing Animations
    • Typewriter Animation Settings
    • Typewriter Control Tags
  • Events
    • Events
    • Built-in Event Handlers
    • Custom Events
  • C# Extensions
    • Custom C# Animations
    • Custom Event Handlers
  • Technical Details
    • Limitations
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  • Animated Text Audio Emitter
  • Animated Text Events
  • Missing Something?

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  1. Events

Built-in Event Handlers

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Last updated 4 months ago

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Animated Text Audio Emitter

Use this component to create sound effects based on your animated text with the Unity default Audio Source. The component receives letter appearance events from the animated text and selects sound effects from a list of sounds.

To avoid too many sounds being played, use the Min Time Between Sounds option.

Animated Text Events

The Animation Text Events component is an easy way to interface text animations with your code. Unity Events are triggered whenever a text animation event is received. It also includes filtering options, like limiting the time between letter appearance events.

Missing Something?

Check out Custom Event Handlers if you want to create your own event handler.

Do you have a use case you think should be included as a built-in component? Maybe you need third-party integration with FMOD or something similar? Contact me via the , or join my and I'll try my best to help you!

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The Animated Text Audio Emitter is an easy way to create sounds for your dialogues.
A generic interface for text animation events