Helpful Tools
Last updated
Last updated
The asset includes several helpful editor tools that make it easier to set up tile collections.
You can access them through the menu bar Tools / Stix Games | Tile Composer
.
This helper creates a tile component on each selected object.
This helper treats the selected objects as a hierarchy of tiles, e.g. the parent will be the base tile and children will be tiles that inherit properties from it.
Additionally, the tool creates a parent object for each tile.
If you want to create a slight variation of a finished tile, use this helper, it will copy the selected tile and make the original the base tile of the parent.
When using the Auto-set neighbors from mesh
feature there can be situations where you want to make manual changes, but still want to be able to iterate the base mesh.
In this case you can create a tile replacement: Create a copy, make the original the base tile, then deaktivate the original. Auto-set neighbors from mesh
will still use the disabled original, and your changes will not be overridden.