# Stix Games Documentation

## DirectX 11 Grass Shader

- [DirectX 11 Grass Shader](https://docs.stixgames.com/general/directx-11-grass-shader.md): This documentation is a collection of information and tutorials for the various areas of the DirectX 11 Grass Shader.
- [Quick Start](https://docs.stixgames.com/general/quick-start.md)
- [Grass Renderer Components](https://docs.stixgames.com/general/grass-renderer-components.md)
- [Nature Mesh Filter](https://docs.stixgames.com/general/grass-renderer-components/nature-mesh-filter.md)
- [Grass Renderer](https://docs.stixgames.com/general/grass-renderer-components/grass-renderer.md)
- [Material Settings](https://docs.stixgames.com/general/material-settings.md)
- [Shader Variants](https://docs.stixgames.com/general/material-settings/shader-variants.md)
- [Performance Settings](https://docs.stixgames.com/general/material-settings/performance-settings.md)
- [Visual Settings](https://docs.stixgames.com/general/material-settings/visual-settings.md)
- [Grass Painter](https://docs.stixgames.com/advanced-features/grass-painter.md)
- [Interaction System](https://docs.stixgames.com/advanced-features/interaction-system.md)
- [CPU Fallback](https://docs.stixgames.com/advanced-features/cpu-fallback.md)
- [How-To: Set up the grass fallback component](https://docs.stixgames.com/advanced-features/cpu-fallback/how-to-set-up-the-grass-fallback-component.md)
- [Texture Atlas Renderer Settings](https://docs.stixgames.com/advanced-features/cpu-fallback/texture-atlas-renderer-settings.md)
- [Grass Fallback Renderer](https://docs.stixgames.com/advanced-features/cpu-fallback/grass-fallback-renderer.md)
- [Grass Texture Atlas Templates](https://docs.stixgames.com/advanced-features/grass-texture-atlas-templates.md)
- [Global Shader Variables](https://docs.stixgames.com/advanced-features/global-shader-variables.md)
- [Changing the grass density center](https://docs.stixgames.com/advanced-features/changing-the-grass-density-center.md)
- [Performance Optimization](https://docs.stixgames.com/guides/performance-optimization.md)
- [Improve Visuals](https://docs.stixgames.com/guides/improve-visuals.md)
- [Fix Visual Artifacts](https://docs.stixgames.com/guides/fix-visual-artifacts.md)
- [Virtual Reality](https://docs.stixgames.com/guides/virtual-reality.md)
- [Render Pipelines](https://docs.stixgames.com/guides/render-pipelines.md)

## Tile Composer

- [Introduction](https://docs.stixgames.com/tile-composer/introduction.md)
- [Tile Collections](https://docs.stixgames.com/tile-composer/documentation/tile-collections.md)
- [Tile](https://docs.stixgames.com/tile-composer/documentation/tile.md)
- [Tile Composer](https://docs.stixgames.com/tile-composer/documentation/tile-composer.md)
- [Solvers](https://docs.stixgames.com/tile-composer/documentation/solvers.md)
- [Helpful Tools](https://docs.stixgames.com/tile-composer/documentation/helpful-tools.md)
- [Empty Tiles](https://docs.stixgames.com/tile-composer/tutorials/empty-tiles.md)
- [Connectors](https://docs.stixgames.com/tile-composer/tutorials/connectors.md)
- [Neighbors from mesh](https://docs.stixgames.com/tile-composer/tutorials/neighbors-from-mesh.md)
- [Neighbor matrix editing](https://docs.stixgames.com/tile-composer/tutorials/neighbor-matrix-editing.md)
- [Combining Workflows](https://docs.stixgames.com/tile-composer/tutorials/combining-workflows.md)
- [Multiple Tile Composer Passes](https://docs.stixgames.com/tile-composer/tutorials/multiple-tile-composer-passes.md)
- [Custom Grid Types](https://docs.stixgames.com/tile-composer/tutorials/custom-grid-types.md)

## Text Animations for UI Toolkit

- [Text Animations for UI Toolkit](https://docs.stixgames.com/text-animations/text-animations-for-ui-toolkit.md)
- [Getting Started](https://docs.stixgames.com/text-animations/getting-started.md)
- [Animated Visual Elements](https://docs.stixgames.com/text-animations/animated-visual-elements.md)
- [Text Animation Settings](https://docs.stixgames.com/text-animations/text-animation-settings.md)
- [USS Properties](https://docs.stixgames.com/text-animations/uss-properties.md)
- [Templates](https://docs.stixgames.com/text-animations/templates.md)
- [Performance Optimization Guide](https://docs.stixgames.com/text-animations/performance-optimization-guide.md)
- [Built-in Animations](https://docs.stixgames.com/text-animations/animations/built-in-animations.md)
- [Custom Animations](https://docs.stixgames.com/text-animations/animations/custom-animations.md)
- [Shader Graph Animations](https://docs.stixgames.com/text-animations/animations/shader-graph-animations.md)
- [Changing Text Mid-Animation](https://docs.stixgames.com/text-animations/animations/changing-text-mid-animation.md)
- [Built-in Text Appearance / Vanishing Animations](https://docs.stixgames.com/text-animations/typewriting/built-in-text-appearance-vanishing-animations.md)
- [Typewriter Animation Settings](https://docs.stixgames.com/text-animations/typewriting/typewriter-animation-settings.md)
- [Typewriter Control Tags](https://docs.stixgames.com/text-animations/typewriting/typewriter-control-tags.md)
- [Events](https://docs.stixgames.com/text-animations/events/events.md)
- [Built-in Event Handlers](https://docs.stixgames.com/text-animations/events/built-in-event-handlers.md)
- [Custom Events](https://docs.stixgames.com/text-animations/events/custom-events.md)
- [Custom C# Animations](https://docs.stixgames.com/text-animations/c-extensions/custom-c-animations.md)
- [Custom Event Handlers](https://docs.stixgames.com/text-animations/c-extensions/custom-event-handlers.md)
- [Limitations](https://docs.stixgames.com/text-animations/technical-details/limitations.md)


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information, you can query the documentation dynamically by asking a question.
Perform an HTTP GET request on a page URL with the `ask` query parameter:
```
GET https://docs.stixgames.com/general/directx-11-grass-shader.md?ask=<question>
```
The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.
Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
