# Stix Games Documentation

## DirectX 11 Grass Shader

- [DirectX 11 Grass Shader](https://docs.stixgames.com/general/directx-11-grass-shader.md): This documentation is a collection of information and tutorials for the various areas of the DirectX 11 Grass Shader.
- [Quick Start](https://docs.stixgames.com/general/quick-start.md)
- [Grass Renderer Components](https://docs.stixgames.com/general/grass-renderer-components.md)
- [Nature Mesh Filter](https://docs.stixgames.com/general/grass-renderer-components/nature-mesh-filter.md)
- [Grass Renderer](https://docs.stixgames.com/general/grass-renderer-components/grass-renderer.md)
- [Material Settings](https://docs.stixgames.com/general/material-settings.md)
- [Shader Variants](https://docs.stixgames.com/general/material-settings/shader-variants.md)
- [Performance Settings](https://docs.stixgames.com/general/material-settings/performance-settings.md)
- [Visual Settings](https://docs.stixgames.com/general/material-settings/visual-settings.md)
- [Grass Painter](https://docs.stixgames.com/advanced-features/grass-painter.md)
- [Interaction System](https://docs.stixgames.com/advanced-features/interaction-system.md)
- [CPU Fallback](https://docs.stixgames.com/advanced-features/cpu-fallback.md)
- [How-To: Set up the grass fallback component](https://docs.stixgames.com/advanced-features/cpu-fallback/how-to-set-up-the-grass-fallback-component.md)
- [Texture Atlas Renderer Settings](https://docs.stixgames.com/advanced-features/cpu-fallback/texture-atlas-renderer-settings.md)
- [Grass Fallback Renderer](https://docs.stixgames.com/advanced-features/cpu-fallback/grass-fallback-renderer.md)
- [Grass Texture Atlas Templates](https://docs.stixgames.com/advanced-features/grass-texture-atlas-templates.md)
- [Global Shader Variables](https://docs.stixgames.com/advanced-features/global-shader-variables.md)
- [Changing the grass density center](https://docs.stixgames.com/advanced-features/changing-the-grass-density-center.md)
- [Performance Optimization](https://docs.stixgames.com/guides/performance-optimization.md)
- [Improve Visuals](https://docs.stixgames.com/guides/improve-visuals.md)
- [Fix Visual Artifacts](https://docs.stixgames.com/guides/fix-visual-artifacts.md)
- [Virtual Reality](https://docs.stixgames.com/guides/virtual-reality.md)
- [Render Pipelines](https://docs.stixgames.com/guides/render-pipelines.md)

## Tile Composer

- [Introduction](https://docs.stixgames.com/tile-composer/introduction.md)
- [Tile Collections](https://docs.stixgames.com/tile-composer/documentation/tile-collections.md)
- [Tile](https://docs.stixgames.com/tile-composer/documentation/tile.md)
- [Tile Composer](https://docs.stixgames.com/tile-composer/documentation/tile-composer.md)
- [Solvers](https://docs.stixgames.com/tile-composer/documentation/solvers.md)
- [Helpful Tools](https://docs.stixgames.com/tile-composer/documentation/helpful-tools.md)
- [Empty Tiles](https://docs.stixgames.com/tile-composer/tutorials/empty-tiles.md)
- [Connectors](https://docs.stixgames.com/tile-composer/tutorials/connectors.md)
- [Neighbors from mesh](https://docs.stixgames.com/tile-composer/tutorials/neighbors-from-mesh.md)
- [Neighbor matrix editing](https://docs.stixgames.com/tile-composer/tutorials/neighbor-matrix-editing.md)
- [Combining Workflows](https://docs.stixgames.com/tile-composer/tutorials/combining-workflows.md)
- [Multiple Tile Composer Passes](https://docs.stixgames.com/tile-composer/tutorials/multiple-tile-composer-passes.md)
- [Custom Grid Types](https://docs.stixgames.com/tile-composer/tutorials/custom-grid-types.md)

## Text Animations for UI Toolkit

- [Text Animations for UI Toolkit](https://docs.stixgames.com/text-animations/text-animations-for-ui-toolkit.md)
- [Getting Started](https://docs.stixgames.com/text-animations/getting-started.md)
- [Animated Visual Elements](https://docs.stixgames.com/text-animations/animated-visual-elements.md)
- [Text Animation Settings](https://docs.stixgames.com/text-animations/text-animation-settings.md)
- [USS Properties](https://docs.stixgames.com/text-animations/uss-properties.md)
- [Templates](https://docs.stixgames.com/text-animations/templates.md)
- [Performance Optimization Guide](https://docs.stixgames.com/text-animations/performance-optimization-guide.md)
- [Built-in Animations](https://docs.stixgames.com/text-animations/animations/built-in-animations.md)
- [Custom Animations](https://docs.stixgames.com/text-animations/animations/custom-animations.md)
- [Shader Graph Animations](https://docs.stixgames.com/text-animations/animations/shader-graph-animations.md)
- [Changing Text Mid-Animation](https://docs.stixgames.com/text-animations/animations/changing-text-mid-animation.md)
- [Built-in Text Appearance / Vanishing Animations](https://docs.stixgames.com/text-animations/typewriting/built-in-text-appearance-vanishing-animations.md)
- [Typewriter Animation Settings](https://docs.stixgames.com/text-animations/typewriting/typewriter-animation-settings.md)
- [Typewriter Control Tags](https://docs.stixgames.com/text-animations/typewriting/typewriter-control-tags.md)
- [Events](https://docs.stixgames.com/text-animations/events/events.md)
- [Built-in Event Handlers](https://docs.stixgames.com/text-animations/events/built-in-event-handlers.md)
- [Custom Events](https://docs.stixgames.com/text-animations/events/custom-events.md)
- [Custom C# Animations](https://docs.stixgames.com/text-animations/c-extensions/custom-c-animations.md)
- [Custom Event Handlers](https://docs.stixgames.com/text-animations/c-extensions/custom-event-handlers.md)
- [Limitations](https://docs.stixgames.com/text-animations/technical-details/limitations.md)
